AI Insights · Timothy · April 2022
Top 5 Sandbox-like Games in Oceania Q1 2022
In the first quarter of 2022, the top 5 sandbox-like games in Oceania showed varied performance in terms of downloads, revenue, and active users. Here’s a quick overview of their trends.
In the first quarter of 2022, the top 5 sandbox-like games in Oceania displayed diverse performance patterns across downloads, revenue, and active users, according to data from Sensor Tower.
Roblox maintained a strong weekly revenue, starting at around $820K in late December 2021 and gradually declining to approximately $615K by the end of March 2022. Weekly downloads saw a notable dip from about 47K at the start of the quarter to a low of 25K in mid-February, before recovering to around 29K by the end of March. Active users remained relatively stable, fluctuating between 1.4M and 1.3M throughout the quarter.
Minecraft experienced a slight decline in weekly revenue, starting at $122K and ending at $95K. Downloads also trended downwards, beginning at 6.5K and dropping to about 4.5K. Active users showed a gradual decrease from approximately 369K to 338K by the end of the quarter.
IMVU: 3D Avatar Creator & Chat had a stable weekly revenue, peaking at $14.2K in late February and ending the quarter at around $12.7K. Downloads varied slightly, starting at nearly 2K and fluctuating to finish at about 1.9K. Active users hovered around the 11K mark throughout the quarter.
PK XD: Fun, friends & games saw a decrease in weekly revenue from $9.2K at the end of December to around $5.4K in late March. Downloads followed a similar trend, starting at 7.5K and ending at 4K. Active users decreased from approximately 44K to 35K over the quarter.
ZEPETO: Avatar, Connect & Live exhibited a fluctuating revenue pattern, starting at $4.1K and peaking at about $6.4K in mid-March before settling at $5.4K by the end of the quarter. Downloads initially dropped from about 3.9K to 1.6K but surged to 10.4K in late February, then declined again to around 2.9K. Active users saw an increase from 24.5K to a peak of 34.6K in February, before stabilizing at around 24.3K by the end of March.
These trends highlight the dynamic nature of the sandbox-like games category in Oceania. For more detailed insights, visit Sensor Tower.